Project Summary:
- Development Dates: March 2024 to April 2024
- Engine: Unity 3D
- Role: Prototype Developer
- Genre: Narrative/Mystery
- Software(s) Used: GitHub, ProBuilder, Garageband
- Team Size: 3 Students

Pinning down a visual aesthetic to match the narrative produced by my teammates was a multi-step process.

A view of the 'bedroom section' of the lab after modeling and texturing.

A view of the 'bedroom section' after lighting and post processing.

A view of the 'desk section' of the lab after modeling and texturing.

A view of the 'desk section' after lighting and post processing.
My Role: Prototype Developer
As our team's prototype developer, I was the only member to work in-engine. My process began with 3D modeling assets and applying materials through UV texturing. Then, I implemented lighting sources as well as adding dialogue using C# scripts. Lastly, I created a background track in Garageband and basic UI elements.

A view of the 'machine section' of the lab after modeling and texturing.

A view of the 'machine section' of the lab after lighting and post processing.
Contributions:
- Modeled and textured almost all assets in-engine using Unity's ProBuilder tool.
- Added lighting and glow effects to locations across the lab to create a desired aesthetic.
- Implemented dialogue using C# scripts.
- Programmed necessary UI elements such as menus.
- Produced a background track in Garageband, and implemented it in-engine to loop during gameplay.