Project Summary:
- Development Dates: May 2024 to July 2024
- Engine: Unity 3D
- Role: Level Designer + Writer
- Genre: Exploration/Educational
- Software(s) Used: GitHub, Blender, Inky
- Team Size: 8 Students
The main menu for Frogology.
The main menu for Frogology.
A central hub where the player can return to between quests.
A central hub where the player can return to between quests.
Frogs, fireflies, foxes, and other animals can be found throughout the game.
Frogs, fireflies, foxes, and other animals can be found throughout the game.
An example of in-game dialogue between the player and their boss.
An example of in-game dialogue between the player and their boss.
My Role: Level Design, Writing
As a member of our team's level design team, I created an engaging and properly-sized "open world" style map where most of the game's quests take place. My process began with researching different types animal conservation centers across the U.S and sketching floor plans for an enclosed forest with a central conservation hub. Then, I worked in-engine to implement the level through a mix of modeling 3D assets using Unity's ProBuilder tool and importing assets created by our art team. I also wrote dialogue between the player and various NPCs, matching the game's play style with casual language that also informed players about environmental issues such as habitat loss, invasive species, population balancing and climate change.
A rough top-down sketch planning the layout of our main level.
A rough top-down sketch planning the layout of our main level.
A more grandular sketch of the main hub's floor layout.
A more grandular sketch of the main hub's floor layout.
A top-down view of the completed main level.
A top-down view of the completed main level.
Each model had to be sized, aligned, and set up properly.
Each model had to be sized, aligned, and set up properly.

The dialogue script for the game's opening conversation.

Contributions:
- Designed the game's main level, first through sketched plans and then working in-engine to ensure all game objects had correct textures, materials, scripts, and properties.
- Created over 15 dialogue scripts, each one corresponding to an in-game conversation between the player and an NPC.
- Assisted the programming team in dialogue implementation, using Inky to efficiently divide conversations into pieces.
Results:
- 1 of over 50 games developed during the IndieCade Climate Jam program.
- Worked as a Summer Game Design Intern for IndieCade during development (remote position).
- Recieved a Certificate of Completion from IndieCade at the conclusion of the internship.
- Invited to publish the finished game on Steam as a part of IndieCade's official Climate Solutions Bundle (release currently pending).
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