Project Summary:
- Development Dates: October 2023
- Engine: Unity 2D
- Role: Level Designer, UI Programmer
- Genre: Horror
- Software(s) Used: GitHub
- Team Size: 4 Students

The player spawns in one corner of a grass maze and must reach the other end without being eaten.

Whenever the clown come close to the player, a creepy piano track is played to alert them.

The "loss condition" menu is situated between the clown's fangs.
Contributions:
- Designed the game's main level, first through whiteboard sketching and then using Unity's 2D Tilemap system and assets created by our artist.
- Worked in Garageband to create several sound effects and background tracks, and implemented audio in-engine.
- Programmed basic UI elements such as menus.